After a year of teamwork in a group of seven on our graduation film “Sans Contact,” here are finally the behind-the-scenes of my work.
I had the opportunity to fully create both characters in our film. It was a huge challenge to design two distinct characters while keeping them in the same universe, all within a limited timeframe. At the beginning, I was able to practice character design, with long weeks of research before approaching the final result. And then, it was time for 3D, which I’ve tried to detail thoroughly in this post.
I hope you’ll enjoy this project; it was an incredible adventure, and thanks again to my whole team!
1 - Teaser
2 - Character rigging by Florence Simon
Hair & Cloth simulation by Quentin Pisapia
3 - Head turnaround
4 - Head turnaround
5 - Head turnaround
6 - Groom development
8 - Body turnaround
8 - Body turnaround
9 - Texturing Substance Painter
10 - Turn and animation of hand
Animation by Florence Simon
11 - Lighting turn
12 - Maps
Here are some maps of the body.
14 - Morpher